Lotr Bfme World Builder
Oct 11, 2015 Battle for Middle Earth II has stopped working A problem caused the program to stop working correctly. Windows will close the program and notify if a.
Bfme World Builder Tutorials
Quote: AllHealthBars = yes AmbientVolume = 81.000000 AnimationLOD = High AudioLOD = Low Brightness = 50 DecalLOD = High EffectsLOD = Medium FlashTutorial = 0 GameSpyIPAddress = HasSeenLogoMovies = yes IdealStaticGameLOD = Low ModelLOD = Medium MovieVolume = 70.000000 MusicVolume = 78.000000 Resolution = 1024 768 SFXVolume = 80.000000 ScrollFactor = 64 SendDelay = no ShaderLOD = Low ShadowLOD = Low StaticGameLOD = Custom TerrainLOD = Medium TextureQualityLOD = High TimesInGame = 59 UseEAX3 = no VoiceVolume = 69.000000 WaterLOD = Medium. Hi deedoubleyou, welcome to TSF. Believe it or not, I used to have the exact same problem. It seems the game has trouble creating files in Vista. Give this a try: Search for a folder named AppData Then open Roaming - My Battle for Middle Earth 2 Files. You'll probably find that the folder is empty. If it is, open up notepad and save new file to that folder.
It should be named Options.ini. In that file, place this data: Then save that, and create a new folder named Maps in the My Battle for Middle Earth 2 Files folder. If that still fails, delete the data out of the Options.ini file and replace with this: Hi, i did the first options.ini thing for BFME2 and it worked a charm, the game plays on Windows 7 fine. And then i tried it for the expansion pack (Rise of the Witch King) and it worked but then the next day, the same problem that happened before on bfme2 with the programme not responding, still happens on the expansion. I've made it so i have full control on my user and i did the options ini but it still wont work. I've reinstalled it many times and it still has the same problem, is there any solution to making the expansion work on Windows 7?
.: July 5, 2006.: July 13, 2006 Mode(s), The Lord of the Rings: The Battle for Middle-earth II is a developed and published. It is based on the fantasy novels and by and its adaptation. It is the sequel to Electronic Arts' 2004 title.
The version of the game was released on March 2, 2006 and the version was released on July 5, 2006. Along with the standard edition, a of the game was released, containing bonus material and a documentary about the game's development.
The online servers were shut down for Windows in 2010 and Xbox 360 in 2011, however Windows users may still play online using programs. The story for The Battle for Middle-earth II is divided into Good and Evil Campaigns. The Good Campaign focuses on, an who is alerted to a planned attack on the Elven sanctuary of. With help from the and other Good forces, the Elves attempt to eliminate and his army to restore peace in.
In the Evil Campaign, Sauron sends the and the to muster wild. With his army, Sauron moves forward with his plan to destroy the remaining Good forces in the North. The Battle for Middle-earth II received generally favorable reviews from video game critics. Reviews praised the game's integration of the Lord of the Rings universe into a real-time strategy title, while criticism targeted the game's unbalanced multiplayer mode.
The Battle for Middle-earth II received numerous awards, including the Editors' Choice Award from. At the end of March 2006, The Battle for Middle-earth II reached fourth in a list of the month's best-selling PC games. A Windows for the game was released on November 28, 2006, called, which features a new faction known as, new units, and several gameplay improvements. Who played Elrond in the Lord of the Rings film trilogy, reprised the role in The Battle for Middle-earth II, also acting as the lead voiceover. On November 10, 2005, Electronic Arts announced that, who played in the Lord of the Rings film trilogy, would reprise his role as Elrond and be the lead voiceover talent in The Battle for Middle-earth II. During his voiceover session, he noted, 'I always find voice work really fascinating because you are working on one element of your make up as an actor—focusing more intently on one part of your toolbox if you like—in a way so everything seems to go into producing that vocal effect.
It really isn’t just an effect, because it actually comes from a source which is a true continuation of that character.' On January 13, 2006, Electronic Arts reported that an version of The Battle for Middle-earth II was under development, and it was promised to feature a 'unique and intuitive control scheme' developed by video game designer, co-founder of the developer. Players would be able to play online via the service. Castle was excited to port the game to a console, stating, 'Living these cinematic battles in high-definition with stunning surround sound, all from the comfort of your living room couch on the Xbox 360, is an extraordinary experience.
Adding the ability to battle it out with friends via Xbox Live is also really exciting.' The game's water effects received substantial upgrades because of the large role naval battles play in The Battle for Middle-earth II. The developers endeavored to make the surface of oceans and lakes look realistic by using techniques similar to those applied in films when creating computer-generated ocean water. The digital water simulates deep ocean water by reflecting its surroundings on the surface, and wave technology was used to create large waves along coastlines to immerse the player in the game experience. Lost towns, corals, and fish were added underwater to add to the effect. Water was chosen as the first graphical component of The Battle for Middle-earth II to take advantage of 9 programmable. These additions were part of an overall Electronic Arts strategy to continue the Lord of the Rings experience that began with the trilogy film series.
As cinematic director of The Battle for Middle-earth II, Richard Taylor was responsible for designing the game's opening and closing sequences, as well as campaign and mission introductions and endings. As the first Electronic Arts video game to be given free rein on material from The Lord of the Rings universe, several lands, characters, and creatures from the books appear visually for the first time in the game's. Taylor considered it essential to use good graphical and audio combinations when telling a story, and he was pleased to have Weaving on the project as the primary storyteller.
Release and reception Reception Aggregate score Aggregator Score 84% (PC) 79% (X360) Review scores Publication Score A− 8 of 10 85% 4.5 of 5 B 8.3 of 10 3.5 of 5 9 of 10 8.7 of 10 (PC) 8.5 of 10 (X360) 9.0 of 10 80% 90% 7.1 of 10 The game was released by on March 2, 2006 for and July 5, 2006 for. Electronic Arts released a that includes a bonus DVD with supplemental high-definition media such as the full original music score; in-game cinematics and trailers; the documentary The Making of The Battle for Middle-earth II; and The Art of the Game, a gallery featuring hundreds of cinematic paintings and concept art created for the game. It was given generally favorable reviews, receiving an aggregated score of 84% at for its Windows version. Praise focused on its successful integration of the Lord of the Rings franchise with the real-time strategy genre, while criticism targeted the game's unbalanced multiplayer mode. The Battle for Middle-earth II was given the Editor's Choice Award from IGN. At the end of its debut month of March 2006, The Battle for Middle-earth II reached fourth in a list of the month's best-selling PC games, while the Collector's Edition peaked at eighth place.
In the second month after the game's release, The Battle for Middle-earth II was the 12th best-selling PC game, despite a 10% slump in overall game sales for that month. The game's computer version received a 'Silver' sales award from the (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. After playing the game, found little fault with it, calling it a very well-balanced game overall. The magazine also was pleased that the game's 'production values were sky-high', with which agreed, explaining, 'It's not often you come across an RTS with production values this high; every part seems to be polished till it shines.' When compared to its predecessor, was convinced The Battle for Middle-earth II had improved upon the original in several fundamental ways. Believed that The Battle for Middle-earth II offered better gameplay and a much broader scope that encompassed more of.
Several critics praised the game's real-time strategy elements and graphics. Considered the high quality of The Battle for Middle-earth II proof that Electronic Arts was truly interested in building great real-time strategy games. Despite a few minor issues, was happy with the gameplay of The Battle for Middle-earth II, believing that the game did a good job of enabling the player to experience the turmoil of the fantasy world. They also admired the game's conversion for the Xbox 360 version, calling it 'one of the best PC-to-console conversions' and praising the developers for a 'commendable job of assigning actions to the 360 controller’s eight buttons'.
The graphics were appreciated by ActionTrip, which found it 'really hard not to drool over this game', commending the game's design and art team for doing a fabulous job on every location that appeared in the single-player campaign. Playing within the universe of was appealing to a number of reviewers, which found that it generally increased the game's entertainment value.
PC Gamer shared this sentiment, calling Lord of the Rings 'arguably the best fantasy universe ever', and GameZone asked the question, 'What self-respecting Tolkien fan can be without this title?' The results also pleased, which was convinced that fans of The Lord of the Rings could not afford to miss purchasing the game. Complimented the game's merge with the Lord of the Rings universe, observing that the franchise's mythology and the game's frenetic battles came together in a very satisfying bundle. The integration of The Lord of the Rings into a video game satisfied, and the magazine predicted the game would be 'another winner for Electronic Arts'.
Despite positive reactions, reviewers brought up several issues with the game. The British video game publication was unhappy with the game, claiming that Electronic Arts chose to release a formulaic game because it was a safer choice than taking The Battle for Middle-earth II in another direction.
Agreed with this view, claiming that although the game looked impressive, it took a by-the-numbers approach towards the real-time strategy genre in a 'mindless sort of way', concluding that 'in no way is it anywhere near the game we hoped for.' The game's multiplayer portion disappointed, which found it too unbalanced compared to the heroes, whom they considered to be too strong.
Considered the game to be of average quality, noting that there were no truly redeeming qualities. The editors of named The Battle for Middle-earth 2 the third-best computer game of 2006, and called it 'undeniably a labor of love, a grand work of art and strategy.' The Smithsonian American Art Museum selected The Battle for Middle-earth 2 as one of 80 games spanning the past 40 years to be a part of exhibit that ran from March, 2012 to September 2012 in Washington, DC. Post-release Electronic Arts announced on July 27, 2006 that its EA Los Angeles studio would be releasing an to The Battle for Middle-earth II titled.
It was slated for release during the 2006 holiday season. The game, produced by Amir Rahimi, promised players the opportunity to fight in wars that precedes the events of the Lord of the Rings novels. The Rise of the Witch-king adds a new single-player campaign, new units, a new faction, and improved features. Its story follows the 's 'ascent to power, his domination of, and eventual invasion of, 's ancestral home'. The game was on November 15, 2006, and was released on November 28.
On January 9, 2011, Electronic Arts announced that the online game servers would be shut down on January 11, 2011 for the Xbox 360 format of the game. The PC version of the game was shut down on December 31, 2010. Electronic Arts noted that their discontinuation of support for the game was partly because the licensing deal with New Line Cinema (holders of the Lord of the Rings license) had expired, which led them to no other option than to shut down all online services for the game. References. ^ Adams, Dan (2005-08-15). Retrieved 2008-10-28. ^ Ocampo, Jason (2004-12-07).
Bfme World Builder Download
Retrieved 2016-03-28. ^ Adams, Dan (2006-03-02). Retrieved 2008-12-18. Archived from on 2008-10-02. Retrieved 2008-12-18. ^ Ocampo, Jason (June 28, 2006).
Retrieved 2009-07-20. ^ Radcliffe, Doug (2006-03-20).
Retrieved 2016-03-28. ^ Stapleton, Dan (2006-03-10). Retrieved 2008-12-18.
^ Peckham, Matt (2005-02-28). Retrieved 2008-12-18.
^ Harms, William (2006-03-02). Retrieved 2008-12-18. Electronic Arts. Archived from on January 4, 2007. Retrieved 2008-12-18.
Adams, Dan (February 14, 2006). Retrieved 2009-06-17. November 11, 2005. Retrieved 2015-03-28. Park, Andre (August 12, 2005). Retrieved 2009-06-17.
^ Fatt, Boba (2006-03-06). Archived from on 2008-12-27. Retrieved 2008-12-18. Perry, Douglass (July 5, 2006).
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Retrieved 2008-12-18. Retrieved 2008-12-18. ^ Purchese, Rob (2006-03-03). Retrieved 2008-12-18.
^ 'The Lord of the Rings: The Battle for Middle-earth II'. Game Informer: 130. March 15, 2006. Archived from on July 25, 2008.
Retrieved December 18, 2008. ^ Bedigian, Louis (2006-07-17). Archived from on 2008-12-10. Retrieved 2009-01-05. ^ 'The Lord of the Rings: The Battle for Middle-earth II'. PC Gamer UK: 80. ^ 'The Lord of the Rings: The Battle for Middle-earth II'.
PC Gamer US: 68. ^ PC Zone Staff (2006-04-10).
Retrieved 2008-12-18. Adams, David (2006-01-06).
Retrieved 2008-12-22. Thorsen, Tor (2006-04-17).
Retrieved 2016-03-28. Thorsen, Tor (2006-06-09). Retrieved 2016-03-28. Archived from on February 21, 2009. Caoili, Eric (November 26, 2008).
Creating Water Bodies
Archived from on September 18, 2017. Paul, Ure (March 6, 2006). Archived from on March 3, 2009. Retrieved December 18, 2008. Staff (March 2007).
'The Best (and Worst) of 2006; The 16th Annual Computer Games Awards'. (195): 46–51. Staff, Gamespot (2011-05-05). Retrieved 2017-11-18. Butts, Steve (2006-07-27). Retrieved 2009-01-05.
Adams, David (2006-07-27). Retrieved 2009-01-05. Hatfield, Daemon (2006-11-15). Retrieved 2009-01-05. EA (2010-12-30). Archived from on March 1, 2010. Retrieved 2011-01-10.
External links. at Electronic Arts (EA). on.